Work
I've had the privilege of spending twenty years designing products people use, from first prototype through testing and launch. I started with Flash-era co-ops in Cincinnati and New York, spent six years in the Bay Area at frog, Punchcut and Snapguide, and since 2012 I've been back home in Cincinnati at Roadtrippers, Evidation and my own studio, AUGUR Design.
Cincinnati, 2012 – now
AUGUR Design, 2023 – now
Principal product designer · Aug 2023 – now · Cincinnati
Running my own studio full-time again. I design connected products for manufacturers, often in partnership with the studio Holografik, and consult on AI workflows. Alongside client work I design and build my own lab projects and develop my own perspectives on AI-assisted product development.
- Connected commercial water heaters: product and app UX
- Smart garage: consumer app and connected-home ecosystem UX
- AI workflow consulting for a real estate development company
Evidation
Product Designer → Senior Product Designer · Apr 2019 – Jul 2023 · Remote
Evidation's app rewards people for healthy habits and invites them into health research studies. I joined full-time after contracting with the team since 2017, and designed for three audiences: members, research participants, and the pharma and medical customers running studies.
- App home screen: led from design concept through launch
- Design system and front-end library: scoped and managed with engineering
- Icon system
- Study Manager: the tool customers use to build and run studies
AUGUR Design, 2017 – 2019
Principal product designer · Apr 2017 – Apr 2019 · Cincinnati
Contracting full-time under a new name: Later Nerdz became AUGUR Design in 2017. My Evidation contract began that August and led to a full-time role there.
- Immunology biotech startup: branding and website redesign, pre-IPO
- Pro Football Focus: game-data analytics app used by NFL teams and broadcast announcers
- Medality, previously MRI Online: design consulting before launch
- Evidation: designed and prototyped the app researchers use to build and manage clinical studies
Roadtrippers
Lead Product Designer · Sep 2014 – Apr 2017 · Cincinnati
Roadtrippers helps people plan road trips and find places to stop along the way. As the only designer, I owned the product across iPhone, Android, web and mobile web, and led a redesign of every core feature from concept to launch with the founder, product and engineering. The redesign at least doubled daily active users and solidified the app's place in the Top 100 travel apps on iPhone.
- iPhone 3.0 and 4.0, Android 2.0, and new iPad and tablet apps
- Apple Watch app
- Branding and category icon system
- Email: transactional, weekly and announcement
- Partnership and campaign work with eight major travel and automotive brands
Later Nerdz, 2012 – 2014
Principal product designer · 2012 – 2014 · Cincinnati
After moving back to Cincinnati I contracted full-time through my own studio, Later Nerdz, which later became AUGUR Design. I focused on winning direct clients and going deep on Sketch, then the new standard design tool. A highlight was Bay Area FasTrak: designing how drivers buy, manage and pay for automatic toll tags, and pushing for focus and clarity in a technology new to most people.
- Bay Area FasTrak (2013): toll tag purchase, management and payment flows
- Recipe search app (2012): search for iPhone and iPad
- Edthena (2014): web-based professional development tool for teachers
- Genomic testing biotech startup: branding and website redesign, pre-IPO
- Cincinnati State (2014): website redesign UX, with Centogram
- Venture-backed startup: app definition, with Holografik
- Redesign for a titan of domain name registration
Bay Area, 2006 – 2012
Snapguide
Interaction Designer · Aug 2011 – 2012 · San Francisco
Snapguide was a mobile-first UGC platform for creating and sharing how-to guides. The founders recruited me with a cold LinkedIn message, and I joined as the second hire, after the first engineer. I brought design consultancy practice into a startup while keeping pace with engineering: I defined user segments, recruited test users, built wireframe prototypes and ran testing. Ahead of launch I worked directly with Apple on promotional materials, and Snapguide launched in 2012 as Apple's iPhone App of the Week. Within a year it passed 1M monthly users, and by late 2013 it had 2M monthly users and 50,000 to 60,000 user-generated guides. Brit + Co acquired it in 2015.
- iPhone app: took the funded technical prototype, cut the scope, and designed the core UX through launch, including flows, screen templates and notifications
- Beyond the phone: Web, iPad, and embeddable guides
- Research: personas and user segments, recruited test users, rapid prototype-and-test cycles
- Brand: logo, app icon and badge system
- Launch: App of the Week materials and press kit, with Apple
Press
- Snapguide Makes Anyone a Guide, The New York Times, Mar 2012 (archived)
- Snapguide Makes it Super Easy to Make and Share How-to Guides Via iPhone, TechCrunch, Mar 2012 (archived)
- Hot Mobile App Snapguide Integrates With Pinterest, Adweek, Apr 2012 (archived)
- The Next Big Thing You Missed: Teach Everything Under the Sun With Snapguides, Wired, Dec 2013 (archived)
Punchcut
Senior Interaction Designer · Apr 2010 – Aug 2011 · San Francisco
Punchcut is a user interface design and innovation company specializing in mobile and connected products and services across devices, working for the world's biggest device makers, carriers and consumer brands. I designed consumer software built on an idea that was new at the time: start something on one device and continue it on another, like "throwing" a song from a phone to the TV. The work came before reliable Bluetooth, NFC and proximity, and before persistent cloud data was a given.
- Multi-device software: continuing media and tasks across phone, music player and TV
- Flagship smartphone launch: wireframes for the layout and workflows of the phone's desktop OS, the experience it ran when docked to a laptop or monitor, plus a hi-fi Flash prototype
- Mobile wallet: UX for a carrier joint venture building a single US mobile wallet
- Enterprise software: app deployment UX for a virtualization company, with LSV
- Retail: grocery list and coupon app
Also: a global entertainment company, a search and software giant, US and Korean wireless carriers, a smartphone maker and a magazine publisher.
Odopod
Interaction Designer · Sep 2009 – Mar 2010 · San Francisco
Odopod was a San Francisco digital marketing agency. I brought frog's product design process with me and, with a small team, designed, prototyped and user-tested an early mobile group messaging platform. I also explored some of the first social features for a national sports network's website.
- Mobile group messaging for a global phone maker: multiple participants and collaborative message types
- Sports network website: early social features for sports fans
frog design
Visual Designer → Design Analyst II · Jun 2006 – Sep 2009 · Palo Alto, then San Francisco
I started as a visual design contractor on a trial basis, was hired full-time after three months, and later moved to the San Francisco office. The work was early strategy and concept work for executives at global brands: first UI for screens from 3 inches to 10 feet as a Visual Designer, then product concept and strategy as a Design Analyst from 2008. frog also introduced me to a network of remarkable people and ideas.
- All-in-one printer UI for a major PC and printer maker
- In-dash operating system for an electric car startup, with a map, charging and range prototype
- Slot machine concepts for a gaming machine maker, designed and prototyped in 3D and Flash
- Online payments and e-commerce prototypes
- Business process software: HTML and Flash prototype
- Also: a US wireless carrier
Independent projects
Freelance · 2006 – 2012 · San Francisco
A handful of freelance projects alongside full-time work.
- Project Thunder (2009, via Nectarine): visual redesign concept for a smartphone maker's operating system, with Andy Gilliland
- Fitness equipment (2007 – 2008): treadmill UI, fully prototyped and animated in Flash from Eric Bailey's design
School and co-ops, through 2006
University of Cincinnati, DAAP
B.S. in Design, Digital Design · 2006 · Cincinnati
College of Design, Architecture, Art and Planning, and a member of AIGA. My capstone was user research on live session recording and heatmap analytics for improving websites, run on a capture stack I built myself in Flash and PHP.
HGK Basel, Visual Communication
Experimental Interaction Design · 2005 · Basel, Switzerland
A week-long international design intensive, living and working alongside senior faculty at the Hochschule für Gestaltung und Kunst Basel. I brought deep ActionScript experience and built a series of interactive motion studies, critiqued by the group and HGK professors.
Big Spaceship
Design co-op · 2003 – 2005, three terms · New York
Designed and built major motion picture and lifestyle marketing sites, covering UI and game design, production, programming, 3D modeling and animation.
DigitalThink
Design co-op · 2002 · Cincinnati
Custom e-learning for Fortune 1000 clients. I designed and built advanced interactive work in Flash and ActionScript, pushing what the technology could do at the time.
Updated November 2026.