gmdw

Play

Playing a game is the voluntary attempt to overcome unnecessary obstacles.

Bernard Suits, The Grasshopper (1978)

Play is time I borrow from being useful. It is also where most of my Work and Lab started: plenty of projects began as me messing around, and some of my play turned into work. This page is the upstream.

I look at games the way I look at any product: as systems that teach, reward, and recover from mistakes. Games have been part of my work from the start, from UI and game design at Big Spaceship to slot machine concepts at frog.

Currently playing

Teardowns

Short looks at one idea from one game, and what it teaches about designing systems.

Favorites

Making

On the table


Updated November 2026.